Moreover, chess players can see the whole board, whereas commanders have limited visibility of the battlefield.Ī program like Deep Blue visualizes where pieces might move in the future, based on the moves possible for knight, bishop, and so on. There, units on both sides are in continuous motion. "The pieces occupy fixed positions for long intervals, then move instantaneously.” The battlefield is a very different place, Cohen says. "But chess is a special, artificial situation," Cohen notes.
ISI researcher Paul Cohen, heading one of the two ISI groups involved, notes that the name is meant to recall Deep Blue, the famous IBM chess playing program that defeated world champion Garry Kasparov in a 1997 match, a landmark in the history of artificial intelligence. The prime contractor, responsible for all these elements, is SAIC. It will generate options for all sides in an operation and predict the likelihood of multiple futures.īy presenting decisions early and allowing the commander to "see the future," Deep Green supports commander's visualization and adaptive execution, enabling correct, timely decisions by the commander.ĭeep Green has several components, including novel interfaces for getting guidance from and presenting options to commanders, powerful simulations of the battlespace, and methods for efficiently searching the space of future options. The system interleaves anticipatory planning with adaptive execution to help the commander think ahead, identify when a plan is going awry, and prepare options, before they are needed.ĭeep Green will use a human operator's hand drawn sketches and words to induce intent. John Surdu, who manages the program for the Information Processing Techniques Office of DARPA. The Deep Green program, a next-generation battle command and decision support technology, is the vision of Col. The same system might look around and recruit additional computing resources if the situation were too dire, the problem too difficult. Not your father's lookahead program: Deep Green analyzes "fluents" to create a winning strategy in a virtual environment called Arena War (art by Teresa Dey.) Can an artificial intelligence program anticipate military surprises? The USC Viterbi School's Information Sciences Institute is playing a $5.9 million part in a DARPA research effort called Deep Green aimed at creating a system that can do so, one that might help future combat commanders in the field anticipate enemy moves.